DevLog 4: Brush Strokes
Paint By Monsters » Devlog
I'm back on the PMG Website for this one!
DevLog 4 talks about the process of creating the baseline Brush Strokes feature, including fixes and customization required to get Gesture Recognizer - a useful but flawed asset from the Unity Asset Store - working the way I needed.
If you're just here for the video, look no further.
Paint By Monsters
Horde Defense Roguelike with D&D influences
Status | Prototype |
Author | sawtop |
Genre | Action |
Tags | horde-defense, horde-survival, Indie, Pixel Art, Roguelite, Top-Down, work-in-progress |
More posts
- DevLog 7 - High Level Design Process Thus FarMar 26, 2023
- Devlog 6: All the Business I've Gotten Wrong So FarMar 11, 2023
- DevLog 5: Particle Systems and Shapes and Rotations, Oh My!Mar 11, 2023
- Devlog 3: Of Tiles and Arrow TrapsOct 24, 2022
- Devlog 2 - Work to Date (perfectminutegames.com)Oct 22, 2022
- Paint By Monsters - First LookOct 21, 2022
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