DevLog 5: Particle Systems and Shapes and Rotations, Oh My!
Paint By Monsters » Devlog
I had Devlog 5, which is about the shader experiments I've done thus far, partially written here, but somewhere along the way I wrote another shader article and that ended up becoming Devlog 5 over on the PMG site instead. Sorry about that!
I figured I'd post here about it, even though it's been up for a while, as some of you might be following along primarily on itch. I don't want to leave you out if so!
I've got another tech article in the pipe, so I'll try to remember to do that one over here in full.
Paint By Monsters
Horde Defense Roguelike with D&D influences
Status | Prototype |
Author | sawtop |
Genre | Action |
Tags | horde-defense, horde-survival, Indie, Pixel Art, Roguelite, Top-Down, work-in-progress |
More posts
- DevLog 7 - High Level Design Process Thus FarMar 26, 2023
- Devlog 6: All the Business I've Gotten Wrong So FarMar 11, 2023
- DevLog 4: Brush StrokesNov 05, 2022
- Devlog 3: Of Tiles and Arrow TrapsOct 24, 2022
- Devlog 2 - Work to Date (perfectminutegames.com)Oct 22, 2022
- Paint By Monsters - First LookOct 21, 2022
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