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Paint By Monsters

Horde Defense Roguelike with D&D influences · By sawtop

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Recent updates

DevLog 7 - High Level Design Process Thus Far
DevLog 7 is up over on the PMG site: https://perfectminutegames.com/index.php/2023/03/22/paint-by-monsters-devlog-7-d...
Devlog 6: All the Business I've Gotten Wrong So Far
This article's a bit of a departure for the PBM devlogs. I'm going to talk about things that specifically relate to Paint By Monsters as a project, but they'll...
DevLog 5: Particle Systems and Shapes and Rotations, Oh My!
I had Devlog 5, which is about the shader experiments I've done thus far, partially written here, but somewhere along the way I wrote another shader article and...
DevLog 4: Brush Strokes
I'm back on the PMG Website for this one! DevLog 4 talks about the process of creating the baseline Brush Strokes feature, including fixes and customization req...
Devlog 3: Of Tiles and Arrow Traps
As I mentioned in Devlog 1 , I'm planning on adding a number of Lair Building elements to PBM. The first of these is The Arrow Trap , which is obviously a class...
Devlog 2 - Work to Date (perfectminutegames.com)
I've posted another devlog, talking in more depth about the work to date for Paint By Monsters. As I mentioned over there, I'll be alternating these posts betwe...
Paint By Monsters - First Look
1
After a few years of focusing on game development contracts, I'm really excited to be working on my own original game design again. The game is called Paint By...

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