This article's a bit of a departure for the PBM devlogs. I'm going to talk about things that specifically relate to Paint By Monsters as a project, but they'll...
I had Devlog 5, which is about the shader experiments I've done thus far, partially written here, but somewhere along the way I wrote another shader article and...
I'm back on the PMG Website for this one! DevLog 4 talks about the process of creating the baseline Brush Strokes feature, including fixes and customization req...
As I mentioned in Devlog 1 , I'm planning on adding a number of Lair Building elements to PBM. The first of these is The Arrow Trap , which is obviously a class...
I've posted another devlog, talking in more depth about the work to date for Paint By Monsters. As I mentioned over there, I'll be alternating these posts betwe...
After a few years of focusing on game development contracts, I'm really excited to be working on my own original game design again. The game is called Paint By...